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Sector 12
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Devlog
Week 8 - TJ
December 17, 2025
by
tejuay
I started making animations for the reload and the health bar to signify when you are on 0 ammo, lose health and gain health back. I made the animation for the reload (it flashes red and yellow) After...
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Week 7 - TJ
December 17, 2025
by
tejuay
The playtest went ok! We got good feedback and I see a road to us finishing the game, I have a list of things to adjust based on what we learned, its mainly do to making things clearer or more aparent...
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Week 6- TJ
December 17, 2025
by
tejuay
This week I worked on the new gun sprite and the powerup icons. For the new gun sprite I wanted to make it appear more like a canon, but I liked the visual identity of the first one so I didnt change...
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Week 5 - TJ
December 17, 2025
by
tejuay
After the vertical slice we took a look at how we wanted to make the game, people liked it but they werent in love. We are going to switch to a projectile based system and add reload, and add more mec...
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Week 4 - TJ
December 17, 2025
by
tejuay
Leading up to our vertical slice, I started creating assets for the UI I havent had as much time as I would like cause my laptop has been broken but I made the UI at the top of this screen shot. I wan...
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Week 6 + 7
November 19, 2025
by
mimikhi
The past 2 weeks I’ve designed more asteroids for our game to help flesh out the replay-ability and randomness of each gameplay, something that we want to show off for our Vertical Slice. Such ideas...
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Week 5- Amy
October 22, 2025
by
mimikhi
I’ve been continuing my work in Photoshop to create the basic assets that will be used in the Vertical Slice. This week me and TJ split the main art assets up, I did the Background of our game and I...
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Week 4- Amy
October 14, 2025
by
mimikhi
1
I think my vision for the project is unanimous with the rest of my group; we want to make a fun shooter with pixel art visuals and some fun moments that keep players engaged. So far my responsibilitie...
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Week 3 - TJ
October 09, 2025
by
tejuay
The theme of control inspired me to think of an intresting way to control the menu. I created a prototype menu for the game. I had a very specific idea for the menu where you would shoot asteroids wit...
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Week 3 - James
October 09, 2025
by
James Mc
For this week, the theme we were given was corrupted vision. I interpreted this as meaning that it corrupts the visuals for the player. I worked on ensuring that I have a working glitch effect that di...
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Week 3 - Amy
October 06, 2025
by
mimikhi
My approach to the week was to create a sense of urgency when playing so I added the health bar I had planned in my initial brainstorm. As of right now you lose health when two asteroids collide. It t...
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Week 1
October 05, 2025
by
mimikhi
Group 12 Week 1 Devlog - Each member wrote a devlog to show our thought processes while brainstorming for game ideas. Amy: (Attached images from my journal.) We wanted to think about coming up with a...
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Week 2
October 05, 2025
by
tejuay
Group 12 Week 2 Devlog - Each member wrote a devlog to show how we prototypes assets and new gameplay ideas. The theme was control so we all focused on different aspects of control. Amy: I created som...
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